# of trap event policies and collector load
Question about collector event management load versus number of defined event policies.
We just got requirement to add some 800 trap event policies into our SL1, and I started to wonder what kind of effect that will have in collector load. So, when trap is coming in how is that checked against defined event policies. For example how much it slows collector if number of trap event policies go from 2k to 3k? Especially when there is anyway quite constant "flood" of traps anyway more or less all the time.
And because there is still (SL1 12.1.*) no way to tell that "use these policies on this CUG only" but all the policies will be distributed to all CUGs, so the load is added everywhere.
Hi Teppo, I ran this question by one of the event engine developers. SL1 Trap event processing includes a pre-filter for OID.
If you are adding 800 new event policies each with a different OID, a new trap received for one of those policies is just a single lookup and doesn't add any extra load.
If you are adding 800 policies using the same OID with different matching rules, that would add the load Tony described. All 800 polices would be searched for a match for every trap including that OID.
Regards,
Erick